Super Smash Bros. for Wii U [AXFP01] not working with MiiMaker.
Tried without update, with update v224 and with update v288.
Tried without update, with update v224 and with update v288.
An RPX file is an executable game file run by the Wii U console or Cemu emulator to play games such as Mario Kart 8 or Super Mario Maker. It contains all the files needed to run the game such as the game ROM and texture files. RPX files are large in size due to the amount of files stored within them. This is for the people wondering how to run RPX files. It's pretty much the same as ELFs so here is a little demonstration regardless. How to Play Nintendo DS Games on Wii U - Duration: 6:39.
Wii U Games Rpx 2
Log with v224:
Loading game Super Smash Bros. for Wii U
Found game settings
Using Update folder
Reading sd:/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/updates/v224/filelist.txt
Using RPX from update path
Using RPL from update path
Using save method from Settings
cross_f.rpx: loaded into 0x30B4AF5C, offset: 0x00000000, size: 0x00000000
Loaded RPX file sd:/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/updates/v224/code/cross_f.rpx, result 0
mw_shamo.rpl: loaded into 0x30B4AF5C, offset: 0x00000000, size: 0x00000000
Loaded RPL file sd:/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/updates/v224/code/mw_shamo.rpl, result 1
mw_shamo_sbc.rpl: loaded into 0x30B4AF5C, offset: 0x00000000, size: 0x00000000
Loaded RPL file sd:/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/updates/v224/code/mw_shamo_sbc.rpl, result 1
Pre-loading RPL nn_olv2.rpl because its in the fimport section
nn_olv2.rpl: loaded into 0x2E609EFC, offset: 0x0024641C, size: 0x00000000
Loaded RPL file sd:/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/updates/v224/code/nn_olv2.rpl, result 0
gamePathStruct.os_game_path_base: /vol/external01/wiiu/games
gamePathStruct.os_save_path_base: /vol/external01/wiiu/saves
gamePathStruct.game_dir: Super Smash Bros. for Wii U [AXFP01]
gamePathStruct.update_folder: v224
gamePathStruct.save_dir_common: common
gamePathStruct.save_dir_user: 80000001
gamePathStruct.extraSave: 0
Getting XML from update
XML Launching Parameters
rpx_name: cross_f.rpx
version_cos_xml: 20
os_version: 000500101000400A
title_id: 0005000E10145000
app_type: 0800001B
cmdFlags: 00000000
max_size: 40000000
avail_size: 00000000
codegen_size: 00000000
codegen_core: 00000001
max_codesize: 04000000
overlay_arena: 00000001
sdk_version: 21204
title_version: 000000E0
FS log server on 192.168.178.10
Using launch method from Settings
Main application stopped
Exit
Unmount SD
Release memory
Loadiine peace out.
[03] connected
[04] connected
[05] connected
[06] connected
[06] OpenDir : /vol/storage_mlc01/sys/title/0005001b/10052000/content/00
[06] OpenDirAsync : /vol/storage_mlc01/sys/title/0005001b/10052000/content/00
[06] OpenFileAsync : /vol/storage_mlc01/sys/title/0005001b/10052000/content/00/EU/94.bin
[06] disconnected
[07] connected
[08] connected
[03] OpenFileAsync : /vol/content//ls
Correction program for md04 sap. G1000 simulator for mac. [03] Logging : /vol/external01/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/content/ls
[03] OpenFileAsync : /vol/content//patch/ls
[03] Logging : /vol/external01/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/content/patch/ls
[03] OpenFileAsync : /vol/content//dt00
[03] Logging : /vol/external01/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/content/dt00
[03] OpenFileAsync : /vol/content//patch/resource(eu_ne)
[03] Logging : /vol/external01/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/updates/v224/content/patch/resource(eu_ne)
[03] OpenFileAsync : /vol/content//patch/patchlist
[03] Logging : /vol/external01/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/updates/v224/content/patch/patchlist
[03] OpenFileAsync : /vol/content//patch/data(eu_ne)/param/packed
[03] Logging : /vol/external01/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/updates/v224/content/patch/data(eu_ne)/param/packed
[03] OpenFileAsync : /vol/content//patch/data/script/packed
[03] Logging : /vol/external01/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/updates/v224/content/patch/data/script/packed
[03] OpenFileAsync : /vol/content//patch/data/render/packed
[03] Logging : /vol/external01/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/updates/v224/content/patch/data/render/packed
[03] OpenFileAsync : /vol/content//patch/data/render/packed
[03] Logging : /vol/external01/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/updates/v224/content/patch/data/render/packed
[03] OpenFileAsync : /vol/content//patch/data/render/packed
[03] Logging : /vol/external01/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/updates/v224/content/patch/data/render/packed
[03] OpenFileAsync : /vol/content//patch/data(eu_ne)/ui/font/packed
[03] Logging : /vol/external01/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/updates/v224/content/patch/data(eu_ne)/ui/font/packed
[03] OpenFileAsync : /vol/content//patch/data/render/packed
[03] Logging : /vol/external01/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/updates/v224/content/patch/data/render/packed
[03] OpenFileAsync : /vol/content//patch/data/render/packed
[03] Logging : /vol/external01/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/updates/v224/content/patch/data/render/packed
Loading game Super Smash Bros. for Wii U
Found game settings
Using Update folder
Reading sd:/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/updates/v224/filelist.txt
Using RPX from update path
Using RPL from update path
Using save method from Settings
cross_f.rpx: loaded into 0x30B4AF5C, offset: 0x00000000, size: 0x00000000
Loaded RPX file sd:/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/updates/v224/code/cross_f.rpx, result 0
mw_shamo.rpl: loaded into 0x30B4AF5C, offset: 0x00000000, size: 0x00000000
Loaded RPL file sd:/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/updates/v224/code/mw_shamo.rpl, result 1
mw_shamo_sbc.rpl: loaded into 0x30B4AF5C, offset: 0x00000000, size: 0x00000000
Loaded RPL file sd:/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/updates/v224/code/mw_shamo_sbc.rpl, result 1
Pre-loading RPL nn_olv2.rpl because its in the fimport section
nn_olv2.rpl: loaded into 0x2E609EFC, offset: 0x0024641C, size: 0x00000000
Loaded RPL file sd:/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/updates/v224/code/nn_olv2.rpl, result 0
gamePathStruct.os_game_path_base: /vol/external01/wiiu/games
gamePathStruct.os_save_path_base: /vol/external01/wiiu/saves
gamePathStruct.game_dir: Super Smash Bros. for Wii U [AXFP01]
gamePathStruct.update_folder: v224
gamePathStruct.save_dir_common: common
gamePathStruct.save_dir_user: 80000001
gamePathStruct.extraSave: 0
Getting XML from update
XML Launching Parameters
rpx_name: cross_f.rpx
version_cos_xml: 20
os_version: 000500101000400A
title_id: 0005000E10145000
app_type: 0800001B
cmdFlags: 00000000
max_size: 40000000
avail_size: 00000000
codegen_size: 00000000
codegen_core: 00000001
max_codesize: 04000000
overlay_arena: 00000001
sdk_version: 21204
title_version: 000000E0
FS log server on 192.168.178.10
Using launch method from Settings
Main application stopped
Exit
Unmount SD
Release memory
Loadiine peace out.
[03] connected
[04] connected
[05] connected
[06] connected
[06] OpenDir : /vol/storage_mlc01/sys/title/0005001b/10052000/content/00
[06] OpenDirAsync : /vol/storage_mlc01/sys/title/0005001b/10052000/content/00
[06] OpenFileAsync : /vol/storage_mlc01/sys/title/0005001b/10052000/content/00/EU/94.bin
[06] disconnected
[07] connected
[08] connected
[03] OpenFileAsync : /vol/content//ls
Correction program for md04 sap. G1000 simulator for mac. [03] Logging : /vol/external01/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/content/ls
[03] OpenFileAsync : /vol/content//patch/ls
[03] Logging : /vol/external01/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/content/patch/ls
[03] OpenFileAsync : /vol/content//dt00
[03] Logging : /vol/external01/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/content/dt00
[03] OpenFileAsync : /vol/content//patch/resource(eu_ne)
[03] Logging : /vol/external01/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/updates/v224/content/patch/resource(eu_ne)
[03] OpenFileAsync : /vol/content//patch/patchlist
[03] Logging : /vol/external01/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/updates/v224/content/patch/patchlist
[03] OpenFileAsync : /vol/content//patch/data(eu_ne)/param/packed
[03] Logging : /vol/external01/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/updates/v224/content/patch/data(eu_ne)/param/packed
[03] OpenFileAsync : /vol/content//patch/data/script/packed
[03] Logging : /vol/external01/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/updates/v224/content/patch/data/script/packed
[03] OpenFileAsync : /vol/content//patch/data/render/packed
[03] Logging : /vol/external01/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/updates/v224/content/patch/data/render/packed
[03] OpenFileAsync : /vol/content//patch/data/render/packed
[03] Logging : /vol/external01/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/updates/v224/content/patch/data/render/packed
[03] OpenFileAsync : /vol/content//patch/data/render/packed
[03] Logging : /vol/external01/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/updates/v224/content/patch/data/render/packed
[03] OpenFileAsync : /vol/content//patch/data(eu_ne)/ui/font/packed
[03] Logging : /vol/external01/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/updates/v224/content/patch/data(eu_ne)/ui/font/packed
[03] OpenFileAsync : /vol/content//patch/data/render/packed
[03] Logging : /vol/external01/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/updates/v224/content/patch/data/render/packed
[03] OpenFileAsync : /vol/content//patch/data/render/packed
[03] Logging : /vol/external01/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/updates/v224/content/patch/data/render/packed
Log without update:
Loading game Super Smash Bros. for Wii U
Found game settings
Not using Update folder
Using save method from Settings
cross_f.rpx: loaded into 0x30B4AF5C, offset: 0x00000000, size: 0x00000000
Harvest moon back to nature epsxe android bios. Loaded RPX file sd:/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/code/cross_f.rpx, result 0
gamePathStruct.os_game_path_base: /vol/external01/wiiu/games
gamePathStruct.os_save_path_base: /vol/external01/wiiu/saves
Delphi cars software 2017 installation. gamePathStruct.game_dir: Super Smash Bros. Xcom 2 war of the chosen download. for Wii U [AXFP01]
gamePathStruct.update_folder:
gamePathStruct.save_dir_common: common
gamePathStruct.save_dir_user: 80000001
gamePathStruct.extraSave: 0
Getting XML from game
XML Launching Parameters
rpx_name: cross_f.rpx
version_cos_xml: 20
os_version: 000500101000400A
title_id: 0005000010145000
app_type: 80000000
cmdFlags: 00000000
max_size: 40000000
avail_size: 00000000
codegen_size: 00000000
codegen_core: 00000001
max_codesize: 04000000
overlay_arena: 00000001
sdk_version: 21204
title_version: 00000010
FS log server on 192.168.178.10
Using launch method from Settings
Main application stopped
Exit
Unmount SD
Release memory
Loadiine peace out.
[03] connected
[04] connected
[05] connected
[06] connected
[06] OpenDir : /vol/storage_mlc01/sys/title/0005001b/10052000/content/00
[06] OpenDirAsync : /vol/storage_mlc01/sys/title/0005001b/10052000/content/00
[06] OpenFileAsync : /vol/storage_mlc01/sys/title/0005001b/10052000/content/00/EU/94.bin
[06] disconnected
[07] connected
[08] connected
[01] Logging : FSGetFreeSpaceSize: /vol/storage_mlc01
[01] Logging : FSGetFreeSpaceSizeAsync: /vol/storage_mlc01
[07] MakeDir : /vol/storage_mlc01/usr/tmp/app
[07] MakeDirAsync : /vol/storage_mlc01/usr/tmp/app
[07] MakeDir : /vol/storage_mlc01/usr/tmp/app/0000000f
[07] MakeDirAsync : /vol/storage_mlc01/usr/tmp/app/0000000f
[03] OpenFileAsync : /vol/content//ls
[03] Logging : /vol/external01/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/content/ls
[03] OpenFileAsync : /vol/content//dt00
[03] Logging : /vol/external01/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/content/dt00
Loading game Super Smash Bros. for Wii U
Found game settings
Not using Update folder
Using save method from Settings
cross_f.rpx: loaded into 0x30B4AF5C, offset: 0x00000000, size: 0x00000000
Harvest moon back to nature epsxe android bios. Loaded RPX file sd:/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/code/cross_f.rpx, result 0
gamePathStruct.os_game_path_base: /vol/external01/wiiu/games
gamePathStruct.os_save_path_base: /vol/external01/wiiu/saves
Delphi cars software 2017 installation. gamePathStruct.game_dir: Super Smash Bros. Xcom 2 war of the chosen download. for Wii U [AXFP01]
gamePathStruct.update_folder:
gamePathStruct.save_dir_common: common
gamePathStruct.save_dir_user: 80000001
gamePathStruct.extraSave: 0
Getting XML from game
XML Launching Parameters
rpx_name: cross_f.rpx
version_cos_xml: 20
os_version: 000500101000400A
title_id: 0005000010145000
app_type: 80000000
cmdFlags: 00000000
max_size: 40000000
avail_size: 00000000
codegen_size: 00000000
codegen_core: 00000001
max_codesize: 04000000
overlay_arena: 00000001
sdk_version: 21204
title_version: 00000010
FS log server on 192.168.178.10
Using launch method from Settings
Main application stopped
Exit
Unmount SD
Release memory
Loadiine peace out.
[03] connected
[04] connected
[05] connected
[06] connected
[06] OpenDir : /vol/storage_mlc01/sys/title/0005001b/10052000/content/00
[06] OpenDirAsync : /vol/storage_mlc01/sys/title/0005001b/10052000/content/00
[06] OpenFileAsync : /vol/storage_mlc01/sys/title/0005001b/10052000/content/00/EU/94.bin
[06] disconnected
[07] connected
[08] connected
[01] Logging : FSGetFreeSpaceSize: /vol/storage_mlc01
[01] Logging : FSGetFreeSpaceSizeAsync: /vol/storage_mlc01
[07] MakeDir : /vol/storage_mlc01/usr/tmp/app
[07] MakeDirAsync : /vol/storage_mlc01/usr/tmp/app
[07] MakeDir : /vol/storage_mlc01/usr/tmp/app/0000000f
[07] MakeDirAsync : /vol/storage_mlc01/usr/tmp/app/0000000f
[03] OpenFileAsync : /vol/content//ls
[03] Logging : /vol/external01/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/content/ls
[03] OpenFileAsync : /vol/content//dt00
[03] Logging : /vol/external01/wiiu/games/Super Smash Bros. for Wii U [AXFP01]/content/dt00
06-19-2014, 10:04 AM (This post was last modified: 06-19-2014, 10:12 AM by Shonumi.)
Wii U Games Download
![Wii u games roms Wii u games roms](https://i.ytimg.com/vi/rsMRUGDwleo/maxresdefault.jpg)
Wii U Games Roms
https://www.dropbox.com/s/4dujczjrdseovwf/Screenshot%202014-06-18%2003.07.45.png
Carlkenner over at GBAtemp has started up a neat little fork of dolphin Wii emulator for PC:
I started adding Wii U support to the Dolphin emulator.
Currently it can recognize your Wii U games (in addition to your GameCube and Wii games) in either WUD or ISO format, recognize what region it is, what size it is, get the game ID, and most importantly read the file system and extract files for all partitions except the game partition. Also it lets you open RPX files, although they don’t load correctly.
It can only find the partitions and read the file system for games where the title key has been released. Don’t ask me how to rip your games from your WiiU, because I don’t know, but some people seem to manage it.
Currently this is only useful for hackers who want to examine the update partition (I heard some exploit authors wanted binaries), or collectors who want to show off their list of games, or people who are curious what’s on those discs, or people who want to work on emulating the Wii U.
IT DOES NOT PLAY WII U GAMES YET.
The source code is here on github (requires Visual Studio 2013, or if you are on linux you may need to modify the build system to include the extra files in the DiscIO module):
https://github.com/CarlKenner/dolphin/tree/WiiU
There is a bug with at least 3 of the file names on SM3DW, where the names are not read correctly, which I believe is caused by the filenames being split across the cluster boundary. Which means there is probably also a bug which corrupts some of the contents of other files where that happens. So don’t rely on files being 100% accurate. The files whose formats I can understand, like app.xml or update.inf.USA, seem to be working perfectly (which is an especially good sign because those files are actually garbled when you decrypt the entire disc image with OpenSSL, at least on SM3DW).
I hope this will provide a starting point for other people who want to work on adding Wii U support to Dolphin. I believe the next step should be to try to get RPX files to load and to be viewable in Dolphin’s debugger (use the command line option -d I think). Then we can work on getting simple hello world rpx files to work with high level emulation of SDK functions.
EDIT: I should point out that this is not in the official dolphin builds, just in my unofficial branch that I posted above.
EDIT: Screenshot
Carlkenner over at GBAtemp has started up a neat little fork of dolphin Wii emulator for PC:
I started adding Wii U support to the Dolphin emulator.
Currently it can recognize your Wii U games (in addition to your GameCube and Wii games) in either WUD or ISO format, recognize what region it is, what size it is, get the game ID, and most importantly read the file system and extract files for all partitions except the game partition. Also it lets you open RPX files, although they don’t load correctly.
It can only find the partitions and read the file system for games where the title key has been released. Don’t ask me how to rip your games from your WiiU, because I don’t know, but some people seem to manage it.
Currently this is only useful for hackers who want to examine the update partition (I heard some exploit authors wanted binaries), or collectors who want to show off their list of games, or people who are curious what’s on those discs, or people who want to work on emulating the Wii U.
IT DOES NOT PLAY WII U GAMES YET.
The source code is here on github (requires Visual Studio 2013, or if you are on linux you may need to modify the build system to include the extra files in the DiscIO module):
https://github.com/CarlKenner/dolphin/tree/WiiU
There is a bug with at least 3 of the file names on SM3DW, where the names are not read correctly, which I believe is caused by the filenames being split across the cluster boundary. Which means there is probably also a bug which corrupts some of the contents of other files where that happens. So don’t rely on files being 100% accurate. The files whose formats I can understand, like app.xml or update.inf.USA, seem to be working perfectly (which is an especially good sign because those files are actually garbled when you decrypt the entire disc image with OpenSSL, at least on SM3DW).
I hope this will provide a starting point for other people who want to work on adding Wii U support to Dolphin. I believe the next step should be to try to get RPX files to load and to be viewable in Dolphin’s debugger (use the command line option -d I think). Then we can work on getting simple hello world rpx files to work with high level emulation of SDK functions.
EDIT: I should point out that this is not in the official dolphin builds, just in my unofficial branch that I posted above.
EDIT: Screenshot